Every road has been leading toward the stronghold.
Ray and his companions have survived the Stone Lands, but the place at the center of its power is designed to count, sort, restrain, and control. When one of their own is taken inside, the others must retreat long enough to find a way back in.
Their injuries are real. Their trust is uneven. The stronghold knows how to turn fear, memory, and connection into tools.
Ray, Tall, Kerry, and Deanna will each have to decide what help means when saving someone can become another excuse to take away choice.
The Wizard's Stronghold drives the opening Magic Lands arc toward its most dangerous confrontation yet, with hidden roads, creature companions, rebellion, friendship, and a battle over whether any power has the right to decide who another person becomes.