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  3. C++ Game Animation Programming

EBOOK

C++ Game Animation Programming

Michael Dunsky
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Pages
480
Year
2023
Language
English
Publisher
Packt Publishing

About

If you're fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you'll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters. First, you'll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you'll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You'll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output. By the end of this book, you'll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.

Related Subjects

  • C++
  • Languages
  • Computers
  • Adult Nonfiction
  • Algorithms
  • Programming
  • Games

Artists

Michael DunskyAuthor
Gabor SzauerAuthor