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  3. Computer Games and Immersive Entertainment

EBOOK

Computer Games and Immersive Entertainment

Next Frontiers in Intellectual Property Law

Various Authors
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Pages
412
Year
2018
Language
English
Publisher
American Bar Association

About

The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. Game developers routinely wrestle with all aspects of IP law and need counsel on end-user license agreements; ownership and challenges of user-generated content; the scope and limitations of copyright protection; remedies for trade secret appropriation; duration of right of publicity protection; approaches for simulating reality without running afoul of existing trademark and brand rights of real-world companies and people; ramifications of international law; and more.

This new edition of Computer Games and Immersive Entertainment covers a broader range of topics and helps lawyers understand the ongoing changes, developing creative and nimble solutions to protect companies while still engaging the players.Table of Contents

How to Use This Book

Introduction

Chapter 1: Contracts as Private Law in Video Games and Immersive Entertainment

Chapter 2: Copyright Law

Chapter 3: Patents: Real-World Issues in Mixed Realities

Chapter 4: Implications of Video Games and Immersive Entertainment in Trademark Law

Chapter 5: Implications of Video Games and Immersive Entertainment and the Law of Trade Secrets

Chapter 6: Rights of Publicity

Chapter 7: International Considerations of Video Games and Immersive Entertainment

Table of Cases and Index

Related Subjects

  • Science & Technology
  • Law
  • Adult Nonfiction
  • Interactive & Multimedia
  • Computers
  • Computer & Internet
  • General
  • Intellectual Property
  • Games
  • Programming

Artists

Various AuthorsAuthor