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  3. Unreal Engine 4 Scripting With C++ Cookbook

EBOOK

Unreal Engine 4 Scripting With C++ Cookbook

William Sherif
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Pages
452
Year
2016
Language
English
Publisher
Packt Publishing

About

Get the best out of your games by scripting them using UE4
This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels.
Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.

Related Subjects

  • Video & Animation
  • Design, Graphics & Media
  • Computers
  • Adult Nonfiction
  • Games
  • Programming
  • C++
  • Languages

Artists

William SherifAuthor
Stephen WhittleAuthor