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  3. Tabletop Wargames: A Designers' and Writers' Handbook

EBOOK

Tabletop Wargames: A Designers' and Writers' Handbook

Rick Priestley
4.6
(8)
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Pages
192
Year
2016
Language
English
Publisher
Pen and Sword

About

Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most war gamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favorite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand.

Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop's phenomenally successful Warhammer system, to create this essential guide for any would-be war game designer or tinkerer. Rick and John give excellent advice on deciding what you want from a war game and balancing 'realism' (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc. to create a rewarding and playable game that suits your tastes and requirements

Related Subjects

  • Role Playing & Fantasy
  • Games & Activities
  • Adult Nonfiction

Artists

Rick PriestleyAuthor
John LambsheadAuthor